<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v3.0 20080202//EN" "https://jats.nlm.nih.gov/nlm-dtd/publishing/3.0/journalpublishing3.dtd">
<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" article-type="research-article" dtd-version="3.0" xml:lang="en">
<front>
<journal-meta>
<journal-id journal-id-type="publisher">ISPRS-Archives</journal-id>
<journal-title-group>
<journal-title>The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences</journal-title>
<abbrev-journal-title abbrev-type="publisher">ISPRS-Archives</abbrev-journal-title>
<abbrev-journal-title abbrev-type="nlm-ta">Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci.</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2194-9034</issn>
<publisher><publisher-name>Copernicus Publications</publisher-name>
<publisher-loc>Göttingen, Germany</publisher-loc>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.5194/isprsarchives-XL-3-W2-53-2015</article-id>
<title-group>
<article-title>EXTRACTING SEMANTICALLY ANNOTATED 3D BUILDING MODELS WITH TEXTURES FROM OBLIQUE AERIAL IMAGERY</article-title>
</title-group>
<contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Frommholz</surname>
<given-names>D.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Linkiewicz</surname>
<given-names>M.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Meissner</surname>
<given-names>H.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Dahlke</surname>
<given-names>D.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Poznanska</surname>
<given-names>A.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
</contrib-group><aff id="aff1">
<label>1</label>
<addr-line>DLR Optical Sensor Systems, Berlin-Adlershof, Germany</addr-line>
</aff>
<pub-date pub-type="epub">
<day>10</day>
<month>03</month>
<year>2015</year>
</pub-date>
<volume>XL-3/W2</volume>
<fpage>53</fpage>
<lpage>58</lpage>
<permissions>
<copyright-statement>Copyright: &#x000a9; 2015 D. Frommholz et al.</copyright-statement>
<copyright-year>2015</copyright-year>
<license license-type="open-access">
<license-p>This work is licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this licence, visit <ext-link ext-link-type="uri"  xlink:href="https://creativecommons.org/licenses/by/3.0/">https://creativecommons.org/licenses/by/3.0/</ext-link></license-p>
</license>
</permissions>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XL-3-W2/53/2015/isprs-archives-XL-3-W2-53-2015.html">This article is available from https://isprs-archives.copernicus.org/articles/XL-3-W2/53/2015/isprs-archives-XL-3-W2-53-2015.html</self-uri>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XL-3-W2/53/2015/isprs-archives-XL-3-W2-53-2015.pdf">The full text article is available as a PDF file from https://isprs-archives.copernicus.org/articles/XL-3-W2/53/2015/isprs-archives-XL-3-W2-53-2015.pdf</self-uri>
<abstract>
<p>This paper proposes a method for the reconstruction of city buildings with automatically derived textures that can be directly used for
façade element classification. Oblique and nadir aerial imagery recorded by a multi-head camera system is transformed into dense 3D
point clouds and evaluated statistically in order to extract the hull of the structures. For the resulting wall, roof and ground surfaces
high-resolution polygonal texture patches are calculated and compactly arranged in a texture atlas without resampling. The façade
textures subsequently get analyzed by a commercial software package to detect possible windows whose contours are projected into
the original oriented source images and sparsely ray-casted to obtain their 3D world coordinates. With the windows being reintegrated
into the previously extracted hull the final building models are stored as semantically annotated CityGML ”LOD-2.5” objects.</p>
</abstract>
<counts><page-count count="6"/></counts>
</article-meta>
</front>
<body/>
<back>
</back>
</article>