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<front>
<journal-meta>
<journal-id journal-id-type="publisher">ISPRS-Archives</journal-id>
<journal-title-group>
<journal-title>The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences</journal-title>
<abbrev-journal-title abbrev-type="publisher">ISPRS-Archives</abbrev-journal-title>
<abbrev-journal-title abbrev-type="nlm-ta">Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci.</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2194-9034</issn>
<publisher><publisher-name>Copernicus Publications</publisher-name>
<publisher-loc>Göttingen, Germany</publisher-loc>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.5194/isprsarchives-XL-5-W1-99-2013</article-id>
<title-group>
<article-title>DIGITAL RECONSTRUCTION OF AN ARCHAEOLOGICAL SITE BASED ON THE INTEGRATION OF 3D DATA AND HISTORICAL SOURCES</article-title>
</title-group>
<contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Guidi</surname>
<given-names>G.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Russo</surname>
<given-names>M.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Angheleddu</surname>
<given-names>D.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
</contrib-group><aff id="aff1">
<label>1</label>
<addr-line>Dept. of Mechanics, Politecnico di Milano, Italy</addr-line>
</aff>
<aff id="aff2">
<label>2</label>
<addr-line>Dept. of Design, Politecnico di Milano, Italy</addr-line>
</aff>
<pub-date pub-type="epub">
<day>13</day>
<month>02</month>
<year>2013</year>
</pub-date>
<volume>XL-5/W1</volume>
<fpage>99</fpage>
<lpage>105</lpage>
<permissions>
<copyright-statement>Copyright: &#x000a9; 2013 G. Guidi et al.</copyright-statement>
<copyright-year>2013</copyright-year>
<license license-type="open-access">
<license-p>This work is licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this licence, visit <ext-link ext-link-type="uri"  xlink:href="https://creativecommons.org/licenses/by/3.0/">https://creativecommons.org/licenses/by/3.0/</ext-link></license-p>
</license>
</permissions>
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<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XL-5-W1/99/2013/isprs-archives-XL-5-W1-99-2013.pdf">The full text article is available as a PDF file from https://isprs-archives.copernicus.org/articles/XL-5-W1/99/2013/isprs-archives-XL-5-W1-99-2013.pdf</self-uri>
<abstract>
<p>The methodology proposed in this paper in based on an integrated approach for creating a 3D digital reconstruction of an
archaeological site, using extensively the 3D documentation of the site in its current state, followed by an iterative interaction
between archaeologists and digital modelers, leading to a progressive refinement of the reconstructive hypotheses. The starting point
of the method is the reality-based model, which, together with ancient drawings and documents, is used for generating the first
reconstructive step. Such rough approximation of a possible architectural structure can be annotated through archaeological
considerations that has to be confronted with geometrical constraints, producing a reduction of the reconstructive hypotheses to a
limited set, each one to be archaeologically evaluated. This refinement loop on the reconstructive choices is iterated until the result
become convincing by both points of view, integrating in the best way all the available sources.
&lt;br&gt;&lt;br&gt;
The proposed method has been verified on the ruins of five temples in the My Son site, a wide archaeological area located in central
Vietnam. The integration of 3D surveyed data and historical documentation has allowed to support a digital reconstruction of not
existing architectures, developing their three-dimensional digital models step by step, from rough shapes to highly sophisticate
virtual prototypes.</p>
</abstract>
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</article-meta>
</front>
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