The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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Articles | Volume XL-5/W4
https://doi.org/10.5194/isprsarchives-XL-5-W4-255-2015
https://doi.org/10.5194/isprsarchives-XL-5-W4-255-2015
18 Feb 2015
 | 18 Feb 2015

3D RECORDING, MODELLING AND VISUALISATION OF THE FORTIFICATION KRISTIANSTEN IN TRONDHEIM (NORWAY) BY PHOTOGRAMMETRIC METHODS AND TERRESTRIAL LASER SCANNING IN THE FRAMEWORK OF ERASMUS PROGRAMMES

T. Kersten, M. Lindstaedt, L. Maziull, K. Schreyer, F. Tschirschwitz, and K. Holm

Keywords: 3D, CAD, meshing, model, reconstruction, virtual

Abstract. In this contribution the 3D recording, 3D modelling and 3D visualisation of the fortification Kristiansten in Trondheim (Norway) by digital photogrammetry and terrestrial laser scanning are presented. The fortification Kristiansten was built after the large city fire in the year 1681 above the city and has been a museum since 1997. The recording of the fortress took place in each case at the end of August/at the beginning of September 2010 and 2011 during two two-week summer schools with the topic “Digital Photogrammetry & Terrestrial Laser Scanning for Cultural Heritage Documentation” at NTNU Trondheim with international students in the context of ERASMUS teaching programs. For data acquisition, a terrestrial laser scanner and digital SLR cameras were used. The establishment of a geodetic 3D network, which was later transformed into the Norwegian UTM coordinate system using control points, ensured a consistent registration of the scans and an orientation of the photogrammetric images. The fortress buildings were constructed in detail from photogrammetric photographs and point clouds using AutoCAD, while the fortress area and walls were modelled by triangle meshing in Geomagic. The visualisation of the fortress was carried out 2013 with the software Cinema 4D in the context of a lecture in the Master study programme Geomatics. The 3D model was textured and afterwards presented in a video. This 3D model was finally transferred into the game engine Unity for an interactive 3D visualisation on 3D monitors.