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<front>
<journal-meta>
<journal-id journal-id-type="publisher">ISPRS-Archives</journal-id>
<journal-title-group>
<journal-title>The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences</journal-title>
<abbrev-journal-title abbrev-type="publisher">ISPRS-Archives</abbrev-journal-title>
<abbrev-journal-title abbrev-type="nlm-ta">Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci.</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2194-9034</issn>
<publisher><publisher-name>Copernicus Publications</publisher-name>
<publisher-loc>Göttingen, Germany</publisher-loc>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.5194/isprs-archives-XLII-2-W11-929-2019</article-id>
<title-group>
<article-title>IMPACT OF VIRTUAL REALITY EXPERIENCE ON ACCESSIBILITY OF CULTURAL HERITAGE</article-title>
</title-group>
<contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Paladini</surname>
<given-names>A.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Dhanda</surname>
<given-names>A.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Reina Ortiz</surname>
<given-names>M.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Weigert</surname>
<given-names>A.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Nofal</surname>
<given-names>E.</given-names>
</name>
<xref ref-type="aff" rid="aff3">
<sup>3</sup>
</xref>
<xref ref-type="aff" rid="aff4">
<sup>4</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Min</surname>
<given-names>A.</given-names>
</name>
<xref ref-type="aff" rid="aff5">
<sup>5</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Gyi</surname>
<given-names>M.</given-names>
</name>
<xref ref-type="aff" rid="aff6">
<sup>6</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Su</surname>
<given-names>S.</given-names>
</name>
<xref ref-type="aff" rid="aff6">
<sup>6</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Van Balen</surname>
<given-names>K.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Santana Quintero</surname>
<given-names>M.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
</contrib-group><aff id="aff1">
<label>1</label>
<addr-line>Raymond Lemaire International Centre for Conservation (RLICC), KU Leuven, Kasteelpark Arenberg 1, 3001 Leuven, Belgium</addr-line>
</aff>
<aff id="aff2">
<label>2</label>
<addr-line>Carleton Immersive Media Studio (CIMS), Carleton University, Ottawa, Canada</addr-line>
</aff>
<aff id="aff3">
<label>3</label>
<addr-line>Research[x]Design, Department of Architecture, KU Leuven, Kasteelpark Arenberg 1, 3001 Leuven, Belgium</addr-line>
</aff>
<aff id="aff4">
<label>4</label>
<addr-line>Department of Architecture, Assiut University, 71516 Assiut, Egypt</addr-line>
</aff>
<aff id="aff5">
<label>5</label>
<addr-line>Department of Archaeology and National Museum, Bagan, Myanmar</addr-line>
</aff>
<aff id="aff6">
<label>6</label>
<addr-line>Mandalay Technological University, Mandalay, Myanmar</addr-line>
</aff>
<pub-date pub-type="epub">
<day>05</day>
<month>05</month>
<year>2019</year>
</pub-date>
<volume>XLII-2/W11</volume>
<fpage>929</fpage>
<lpage>936</lpage>
<permissions>
<copyright-statement>Copyright: &#x000a9; 2019 A. Paladini et al.</copyright-statement>
<copyright-year>2019</copyright-year>
<license license-type="open-access">
<license-p>This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this licence, visit <ext-link ext-link-type="uri"  xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link></license-p>
</license>
</permissions>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XLII-2-W11/929/2019/isprs-archives-XLII-2-W11-929-2019.html">This article is available from https://isprs-archives.copernicus.org/articles/XLII-2-W11/929/2019/isprs-archives-XLII-2-W11-929-2019.html</self-uri>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XLII-2-W11/929/2019/isprs-archives-XLII-2-W11-929-2019.pdf">The full text article is available as a PDF file from https://isprs-archives.copernicus.org/articles/XLII-2-W11/929/2019/isprs-archives-XLII-2-W11-929-2019.pdf</self-uri>
<abstract>
<p>&lt;p&gt;Accessibility plays a main role among the aspects that contribute to the conservation of Cultural Heritage sites. Seismic stability, fragility of the artefacts, conflicts, deterioration, natural disasters, climate change and visitors’ impact are only some of the possible causes that might lead to the inaccessibility of a heritage site for both researchers and visitors.&lt;/p&gt;&lt;p&gt;The increasing potential of Information and Communication Technologies (ICT) in the conservation field has resulted in the development of Augmented and Virtual reality (AR and VR) experiences. These ones can be very effective for what concerns the description of the visual experience, but also improve the understanding of a site and even became analytic research tools.&lt;/p&gt;&lt;p&gt;This paper presents an inaccessible Buddhist temple in the Myanmar city of Bagan as a case study for the realization of a VR experience that aims at providing accessibility to knowledge and therefore a better understanding of the cultural value. In order to evaluate the effectiveness of the VR for this purpose, a user study has been conducted and its results are reported.&lt;/p&gt;</p>
</abstract>
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