EXPERIENCING THE INACCESSIBLE. A FRAMEWORK FOR VIRTUAL INTERPRETATION AND VISUALIZATION OF REMOTE, RISKY OR RESTRICTED ACCESS HERITAGE PLACES
Keywords: Virtual Reality, Augmented Reality, Virtual Museum, Architectural survey, Architectural Heritage, Heritage Interpretation
Abstract. In order to be properly handed down, especially in particular conditions with a high rate of vulnerability, cultural heritage requires documentation and enhancement strategies. The case study presented in this paper is particularly critical not only for the conservation conditions, but especially for the environmental conditions: the Catacombs of San Vittorino have complex conditions of recovery, because of the nature of the artefact and because of the poor lighting of the main environments. For this particularity, a workflow was developed that, in order to achieve the creation of an immersive device navigable by digital viewers such as Oculus Rift or similar, required the start-up of shooting by laser scanning, and then treat the point cloud with different software, in order to obtain a satisfactory result that, in other contexts, could have started easily from a photogrammetric shooting.