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<front>
<journal-meta>
<journal-id journal-id-type="publisher">ISPRS-Archives</journal-id>
<journal-title-group>
<journal-title>The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences</journal-title>
<abbrev-journal-title abbrev-type="publisher">ISPRS-Archives</abbrev-journal-title>
<abbrev-journal-title abbrev-type="nlm-ta">Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci.</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2194-9034</issn>
<publisher><publisher-name>Copernicus Publications</publisher-name>
<publisher-loc>Göttingen, Germany</publisher-loc>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.5194/isprs-archives-XLII-2-W15-185-2019</article-id>
<title-group>
<article-title>THE SECRETS OF S. MARIA DELLE GRAZIE: VIRTUAL FRUITION OF AN ICONIC MILANESE ARCHITECTURE</article-title>
</title-group>
<contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Bolognesi</surname>
<given-names>C.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Aiello</surname>
<given-names>D.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
</contrib-group><aff id="aff1">
<label>1</label>
<addr-line>Politecnico di Milano, ABC department, 20131 Milan, Italy</addr-line>
</aff>
<aff id="aff2">
<label>2</label>
<addr-line>Graduated from Catania University, 95123 Catania, Italy</addr-line>
</aff>
<pub-date pub-type="epub">
<day>20</day>
<month>08</month>
<year>2019</year>
</pub-date>
<volume>XLII-2/W15</volume>
<fpage>185</fpage>
<lpage>192</lpage>
<permissions>
<copyright-statement>Copyright: &#x000a9; 2019 C. Bolognesi</copyright-statement>
<copyright-year>2019</copyright-year>
<license license-type="open-access">
<license-p>This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this licence, visit <ext-link ext-link-type="uri"  xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link></license-p>
</license>
</permissions>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XLII-2-W15/185/2019/isprs-archives-XLII-2-W15-185-2019.html">This article is available from https://isprs-archives.copernicus.org/articles/XLII-2-W15/185/2019/isprs-archives-XLII-2-W15-185-2019.html</self-uri>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XLII-2-W15/185/2019/isprs-archives-XLII-2-W15-185-2019.pdf">The full text article is available as a PDF file from https://isprs-archives.copernicus.org/articles/XLII-2-W15/185/2019/isprs-archives-XLII-2-W15-185-2019.pdf</self-uri>
<abstract>
<p>The aim of this paper is to demonstrate the power of the new digitization technologies and, in particular, of Virtual Reality (VR) to document and communicate the knowledge of Cultural Heritage (CH) and to shorten the distance between man and his history, enhancing architectural monuments or art masterpieces (even when they are somehow inaccessible), allowing original educational storytelling and producing innovative ways to learn and enjoy culture. The ultimate goal of this research is the virtual and interactive reconstruction of an important historical site, characterized by a great beauty as well as by a high artistic value: the complex of Santa Maria delle Grazie, in Milan. In order to test an effective digitization workflow, the experimentation focused on the areas of the convent that are closer to the church and that have been characterized by a troubled history: The Cloister of the Frogs, the Cloister of the Prior, the Old Sacristy, the Small Sacristy and the New Sacristy. These environments have been surveyed by combining photogrammetry and terrestrial laser scanning; then they have been modelled as NURBS or reconstructed in the form of meshes. In the end, the entire 3D model was imported in a game engine in order to create a realistic VR simulation, able to revive the convent’s history in a way that no written document could better explain.</p>
</abstract>
<counts><page-count count="8"/></counts>
</article-meta>
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