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<front>
<journal-meta>
<journal-id journal-id-type="publisher">ISPRS-Archives</journal-id>
<journal-title-group>
<journal-title>The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences</journal-title>
<abbrev-journal-title abbrev-type="publisher">ISPRS-Archives</abbrev-journal-title>
<abbrev-journal-title abbrev-type="nlm-ta">Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci.</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2194-9034</issn>
<publisher><publisher-name>Copernicus Publications</publisher-name>
<publisher-loc>Göttingen, Germany</publisher-loc>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.5194/isprs-archives-XLII-2-W15-945-2019</article-id>
<title-group>
<article-title>NEW REALITIES FOR CANADA’S PARLIAMENT:
A WORKFLOW FOR PREPARING HERITAGE BIM FOR GAME ENGINES AND VIRTUAL REALITY</article-title>
</title-group>
<contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Pybus</surname>
<given-names>C.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Graham</surname>
<given-names>K.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Doherty</surname>
<given-names>J.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Arellano</surname>
<given-names>N.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Fai</surname>
<given-names>S.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
</contrib-group><aff id="aff1">
<label>1</label>
<addr-line>Carleton Immersive Media Studio, Carleton University, 1125 Colonel By Drive Ottawa, Canada</addr-line>
</aff>
<aff id="aff2">
<label>2</label>
<addr-line>Azrieli School of Architecture and Urbanism, Carleton University, 1125 Colonel By Drive Ottawa, Canada</addr-line>
</aff>
<pub-date pub-type="epub">
<day>26</day>
<month>08</month>
<year>2019</year>
</pub-date>
<volume>XLII-2/W15</volume>
<fpage>945</fpage>
<lpage>952</lpage>
<permissions>
<copyright-statement>Copyright: &#x000a9; 2019 C. Pybus et al.</copyright-statement>
<copyright-year>2019</copyright-year>
<license license-type="open-access">
<license-p>This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this licence, visit <ext-link ext-link-type="uri"  xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link></license-p>
</license>
</permissions>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XLII-2-W15/945/2019/isprs-archives-XLII-2-W15-945-2019.html">This article is available from https://isprs-archives.copernicus.org/articles/XLII-2-W15/945/2019/isprs-archives-XLII-2-W15-945-2019.html</self-uri>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XLII-2-W15/945/2019/isprs-archives-XLII-2-W15-945-2019.pdf">The full text article is available as a PDF file from https://isprs-archives.copernicus.org/articles/XLII-2-W15/945/2019/isprs-archives-XLII-2-W15-945-2019.pdf</self-uri>
<abstract>
<p>&lt;p&gt;With a growing interest in the use of virtual reality (VR) for dissemination of cultural heritage sites, the question of how to leverage existing documentation as content for virtual experiences becomes a potentially valuable opportunity. Notably, as sites are increasingly documented with building information modelling (BIM) for the purposes of conservation, there is potential to give these models a second life as content for public education and promotion. However, although software exist for viewing BIM in VR headsets, they are inadequate for complex models typical of heritage buildings, and lack functionality for integrating custom didactic content and storytelling. To make BIM performative in VR and allow for custom content, a workflow was developed to translate BIM into game engine scenes — which optimizes geometry following performance guidelines of VR while maintaining the high visual fidelity of the BIM. As a case study, six heritage spaces of the Centre Block of the Canadian Parliament which had been previously documented and modelled by CIMS were prepared for Unity3D, enabling their later use in a storytelling experience.&lt;/p&gt;</p>
</abstract>
<counts><page-count count="8"/></counts>
</article-meta>
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