DEVELOPMENT OF VIRTUAL REALITY APPLICATION FOR CULTURAL HERITAGE VISUALIZATION FROM MULTI-SOURCE 3D DATA
Keywords: Virtual Reality, Visualization, Cultural heritage, Multi-source data, Unreal Engine, Mesh generalization, Oculus Rift
Abstract. Immersive technologies like Virtual or Augmented Reality (VR/AR) are lately becoming more and more popular in wide range of scientific applications. These technologies provide the most immersive way to present spatial data such as point clouds or 3D models. This type of solutions also has significant potential for virtual presentation of cultural heritage. Combination of high-quality photogrammetric 3D models, virtual reality technologies and an advanced visualization engine may bring effect in the form of a nearly real-world experience which may be very useful in terms of popularization as well as research in the area of cultural heritage. In this paper we would like to present results of experimental approach to establish VR system for the Museum of King John III’s Palace at Wilanów in Warsaw, Poland.