AR AND VR FOR ENHANCING MUSEUMS’ HERITAGE THROUGH 3D RECONSTRUCTION OF FRAGMENTED STATUE AND ARCHITECTURAL CONTEXT
Keywords: Augmented reality, Virtual reality, Reconstructive modelling, Museum heritage, Archaeological heritage, Gandhāra
Abstract. This paper presents the results of multidisciplinary research in which reconstructive digital modelling operates on different areas of heritage and at different scales to realize an analysis, interpretation, and communication experience in the field of museum valorization. It is, in fact, a work that includes both the philological reconstruction of the lost parts of a Buddha statue of Gandhāra, dating back to the second century b.C. and kept at the Museum of Oriental Art (MAO) in Turin, and its contextualization within a coeval architectural complex, recognized as philologically compatible, located in Balo-Kale, in the region of Gandhāra. The reconstructive models are finally used with communicative purposes for augmented reality (AR) and virtual reality (VR) applications inside the museum.