NEW TECHNOLOGIES AND THEIR INTERCONNECTION IN THE CREATION AND PROCESSING OF 3DMODELS AND SCENES
Keywords: 3D model, 3D scene, landscape, visualization, new technologies, game engine
Abstract. This article focuses on the content and processing of the prepared dissertation thesis, which deals with the possibilities of using new technologies and software tools such as procedural generation of 3D models, game engines, rendering programs, virtual and augmented reality, eye tracking and BIM in cartographic processing and 3D landscape visualization. The dissertation focuses on the interconnection of these technologies, on new methods of processing and on the combination of the use of modern software equipment with already existing methods of processing into one complete process. For these purposes, the possibilities of using, among other things, software development kits (SDK), plugins and extensions of existing programs will be explored. Great emphasis will be placed on the Unity game engine and the ability to use its individual parts (rendering engine, physics engine, scripting, simulation, and AI) to create new workflows and new types of processing / outputs. The main goal of this dissertation is to find and document the possibilities of interconnection of individual technologies, especially those that are not commonly used or can be considered new (no scientific articles were found that would use these methods of interconnection). The result of the dissertation will be new working procedures and more realistic visualizations of 3D models and scenes corresponding to the technologies available today. An equally important part of the dissertation will be the creation of sample projects for individual programs, test data, work procedures and general teaching materials to simplify the use of these technologies in teaching and in departmental projects.