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<front>
<journal-meta>
<journal-id journal-id-type="publisher">ISPRS-Archives</journal-id>
<journal-title-group>
<journal-title>The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences</journal-title>
<abbrev-journal-title abbrev-type="publisher">ISPRS-Archives</abbrev-journal-title>
<abbrev-journal-title abbrev-type="nlm-ta">Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci.</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2194-9034</issn>
<publisher><publisher-name>Copernicus Publications</publisher-name>
<publisher-loc>Göttingen, Germany</publisher-loc>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.5194/isprs-archives-XLVI-M-1-2021-347-2021</article-id>
<title-group>
<article-title>ALIGNING POSITIONING AND NAVIGATION OF SMART MOBILE DEVICES TO AR/VR ENVIRONMENTS</article-title>
</title-group>
<contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Kaimaris</surname>
<given-names>D.</given-names>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Roustanis</surname>
<given-names>T.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Karolos</surname>
<given-names>I. A.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Klimantakis</surname>
<given-names>K.</given-names>
</name>
<xref ref-type="aff" rid="aff3">
<sup>3</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Patias</surname>
<given-names>P.</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
</contrib-group><aff id="aff1">
<label>1</label>
<addr-line>School of Spatial Planning and Development, Aristotle University of Thessaloniki, Greece</addr-line>
</aff>
<aff id="aff2">
<label>2</label>
<addr-line>School of Rural and Surveying Engineering, Aristotle University of Thessaloniki, Greece</addr-line>
</aff>
<aff id="aff3">
<label>3</label>
<addr-line>Department of Applied Informatics, University of Macedonia, Greece</addr-line>
</aff>
<pub-date pub-type="epub">
<day>28</day>
<month>08</month>
<year>2021</year>
</pub-date>
<volume>XLVI-M-1-2021</volume>
<fpage>347</fpage>
<lpage>353</lpage>
<permissions>
<copyright-statement>Copyright: &#x000a9; 2021 D. Kaimaris et al.</copyright-statement>
<copyright-year>2021</copyright-year>
<license license-type="open-access">
<license-p>This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this licence, visit <ext-link ext-link-type="uri"  xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link></license-p>
</license>
</permissions>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XLVI-M-1-2021/347/2021/isprs-archives-XLVI-M-1-2021-347-2021.html">This article is available from https://isprs-archives.copernicus.org/articles/XLVI-M-1-2021/347/2021/isprs-archives-XLVI-M-1-2021-347-2021.html</self-uri>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XLVI-M-1-2021/347/2021/isprs-archives-XLVI-M-1-2021-347-2021.pdf">The full text article is available as a PDF file from https://isprs-archives.copernicus.org/articles/XLVI-M-1-2021/347/2021/isprs-archives-XLVI-M-1-2021-347-2021.pdf</self-uri>
<abstract>
<p>Augmented Reality/Virtual Reality (AR/VR) technology offers novel and excited experiences to visitors of cultural sites. Extended recent technological advances in smart communication devices made the connection of the real to the virtual worlds more affordable and effective. In spite of the rapid development and availability of the AR/VR applications to cultural heritage, there still exist gaps and challenges in accurate positioning and navigation of visitors’ smart devices in both out-doors archaeological spaces as well as in in-doors museum spaces. Recent technology smart devices embody GNSS positioning sensors, which in best cases, provide 1-meter positioning accuracies in open spaces, while are unable to work in-doors. Such accuracies and restrictions lead to gaps in fetching visitor’s position in AR environments and mis-positions with regard to the rest AR/VR objects as visualized in smart screens, while the problem gets worse when dealing with real-time videoing, when elapse times and refresh rates lead to additional mispositionings. In this paper, effort is made to present and evaluate the most recent and widely used tools for positioning and navigation of smart devices in in- and out-doors CH sites.</p>
</abstract>
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</article-meta>
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