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Articles | Volume XLVIII-2/W12-2026
https://doi.org/10.5194/isprs-archives-XLVIII-2-W12-2026-375-2026
https://doi.org/10.5194/isprs-archives-XLVIII-2-W12-2026-375-2026
12 Feb 2026
 | 12 Feb 2026

Ant3D: Evolution of a Multi-Camera Fisheye System for 3D Mapping in Confined Spaces

Luca Perfetti, Ahmad El-Alailyi, Francesco Fassi, Fabio Remondino, Matteo Sgrenzaroli, and Giorgio Paolo Maria Vassena

Keywords: Multi-camera, Photogrammetry, SLAM, Visual SLAM, Mobile Mapping, Architecture

Abstract. Ant3D is a fisheye multi‑camera system for 3D mapping in confined environments, designed and refined over a seven‑year period. This paper has two aims: to present the latest tests reflecting recent system developments and to summarize the design journey and milestones. We compare three successive surveys tests conducted in the same challenging test site: meandering masonry interiors and rock‑cut passages within San Vigilio Castle (Bergamo, Italy). The 2018 test used a low‑cost GoPro multi‑camera rig; the 2020 test used Ant3D v1, a custom prototype improved based on the previous experiences; the 2025 test employed the first industrialized Atom‑Ant3D, integrating SLAM‑based pose estimation, pose‑graph optimization, and SLAM‑aided SfM to accelerate processing. The comparison considers reconstruction drift against a TLS ground‑truth point cloud and processing times. Results show Ant3D v1 achieves high accuracy (max deviation ~3cm) but required extensive processing times (~20h), Atom‑Ant3D offers major time savings (~4.5h) with moderate accuracy trade‑offs, and the GoPro rig performs worst. The discussion outlines design and processing guidelines for reliable, fast mapping of narrow spaces.

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