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Articles | Volume XLVIII-2/W4-2024
https://doi.org/10.5194/isprs-archives-XLVIII-2-W4-2024-197-2024
https://doi.org/10.5194/isprs-archives-XLVIII-2-W4-2024-197-2024
14 Feb 2024
 | 14 Feb 2024

METHODS, DATA AND TOOLS FOR FACILITATING A 3D CULTURAL HERITAGE SPACE

E. M. Farella, S. Rigon, F. Remondino, A. Stan, G. Ioannidis, S. Münster, M. Medici, F. Maietti, and A. Sánchez

Keywords: 3D, Re-use, Cultural Heritage, Data Space, Heritage Preservation

Abstract. In recent years, the cultural heritage (CH) sector has experienced a rapid evolution due to the introduction of increasingly powerful digital technologies and ICT (Information and Communication Technologies) solutions. As for many other domains, digital data, Artificial Intelligence (AI), and Extended Reality (XR) are opening up extraordinary opportunities for expanding heritage knowledge capabilities while boosting the research on innovative solutions for its valorisation and preservation. Being aware of the fundamental and strategic role of CH in the history and identity of the European countries, the European Commission has assumed a central role in fuelling the policy debate and putting together stakeholders to take a step forward in CH digitization and use, primarily through initiatives, programs, and recommendations. Within this framework, the ongoing European 5DCulture project (https://www.5dculture.eu/) has been funded to enrich the offer of 3D CH digital assets in the common European Data Space for Cultural Heritage by creating high-quality 3D contents and to foster their re-use in several sectors, from tourism to education. Through 8 re-use scenarios around historic buildings and cityscapes, archaeology, and fashion, the project aims to deliver a set of digital tools and increase the capacity of CH institutions to more effectively re-use their 3D digital assets.