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<front>
<journal-meta>
<journal-id journal-id-type="publisher">ISPRS-Archives</journal-id>
<journal-title-group>
<journal-title>The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences</journal-title>
<abbrev-journal-title abbrev-type="publisher">ISPRS-Archives</abbrev-journal-title>
<abbrev-journal-title abbrev-type="nlm-ta">Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci.</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub">2194-9034</issn>
<publisher><publisher-name>Copernicus Publications</publisher-name>
<publisher-loc>Göttingen, Germany</publisher-loc>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.5194/isprs-archives-XLVIII-M-6-2025-161-2025</article-id>
<title-group>
<article-title>Virtual Reality for Immersive Visualisation of Turkish Cultural Heritages</article-title>
</title-group>
<contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Kersten</surname>
<given-names>Thomas P.</given-names>
<ext-link>https://orcid.org/0000-0001-8910-2887</ext-link>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
<contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Büyüksalih</surname>
<given-names>Gürcan</given-names>
</name>
<xref ref-type="aff" rid="aff2">
<sup>2</sup>
</xref>
</contrib>
</contrib-group><aff id="aff1">
<label>1</label>
<addr-line>HafenCity University Hamburg, Photogrammetry &amp; Laser Scanning Lab, Henning-Voscherau-Platz 1, 20457 Hamburg, Germany</addr-line>
</aff>
<aff id="aff2">
<label>2</label>
<addr-line>Istanbul University, Department Of Marine Environment, Molla Hüsrev Mah. Müşküle Sok., No. 17, 34134 Vefa-Fatih/Istanbul, Türkiye</addr-line>
</aff>
<pub-date pub-type="epub">
<day>19</day>
<month>05</month>
<year>2025</year>
</pub-date>
<volume>XLVIII-M-6-2025</volume>
<fpage>161</fpage>
<lpage>167</lpage>
<permissions>
<copyright-statement>Copyright: &#x000a9; 2025 Thomas P. Kersten</copyright-statement>
<copyright-year>2025</copyright-year>
<license license-type="open-access">
<license-p>This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this licence, visit <ext-link ext-link-type="uri"  xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link></license-p>
</license>
</permissions>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XLVIII-M-6-2025/161/2025/isprs-archives-XLVIII-M-6-2025-161-2025.html">This article is available from https://isprs-archives.copernicus.org/articles/XLVIII-M-6-2025/161/2025/isprs-archives-XLVIII-M-6-2025-161-2025.html</self-uri>
<self-uri xlink:href="https://isprs-archives.copernicus.org/articles/XLVIII-M-6-2025/161/2025/isprs-archives-XLVIII-M-6-2025-161-2025.pdf">The full text article is available as a PDF file from https://isprs-archives.copernicus.org/articles/XLVIII-M-6-2025/161/2025/isprs-archives-XLVIII-M-6-2025-161-2025.pdf</self-uri>
<abstract>
<p>Technological advances in Virtual Reality (VR) in recent years have the potential to have an ever-increasing impact on our everyday lives. VR makes it possible to explore a digital world in an immersive experience through a Head Mounted Display (HMD). Combined with tools for 3D documentation, modelling and software for creating interactive virtual worlds, VR has the potential to play an important role in the preservation and visualisation of cultural heritage for museums, educational institutions and other cultural sectors. It opens up a new form of scientific communication that can benefit historical and cultural heritage objects that are either damaged, destroyed or too far away from an interested visitor. This article presents a review of three virtual reality projects carried out in collaboration between BİMTAŞ, a company affiliated with the Greater Municipality of Istanbul, Turkey, and the Photogrammetry &amp;amp; Laser Scanning Laboratory of the HafenCity University Hamburg, Germany. The objective of this collaborative endeavour was to exemplify an immersive and interactive visualisation of three historical Turkish monuments (Selimiye Mosque in Edirne, the Rumeli Hisarı fortress in Istanbul, and the Istanbul &amp;Ccedil;atalca İnceğiz Caves) using the recently developed virtual reality system, HTC Vive. The objective of the projects was to create a virtual reality (VR) representation of the monuments, allowing users to interactively explore them from a first-person perspective.</p>
</abstract>
<counts><page-count count="7"/></counts>
</article-meta>
</front>
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