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Articles | Volume XLVIII-2/W12-2026
https://doi.org/10.5194/isprs-archives-XLVIII-2-W12-2026-327-2026
https://doi.org/10.5194/isprs-archives-XLVIII-2-W12-2026-327-2026
12 Feb 2026
 | 12 Feb 2026

The VR visualization of Giovanni da San Giovanni's Chapel

Federico Niccolai, Giulia Vaccari, Sara Onofrietti, and Juri Ciani

Keywords: Virtual Reality, Cultural Heritage, Digital Twin, 3D Enviroment, Fresco Painting

Abstract. The Chapel, painted in 1621 by Giovanni Mannozzi, better known as Giovanni da San Giovanni, is a work housed at the Academy of Fine Arts in Florence. It comprises a cycle of paintings contained within a space measuring only a few square meters. This piece is an original work, one of the few and oldest preserved at the academy, which prompted the decision to digitize it and develop a digital visualization system for the architectural environment and the frescoes it encompasses.

This initiative facilitates access to the Chapel via Virtual Reality, allowing visitors to explore the space in a first-person perspective freely. A Virtual Reality view was chosen to align with the conceptual design of the Chapel - a small space almost entirely covered in frescoes, naturally lending itself to immersion, which is intrinsic to its design.

The application was developed as part of the AMABAFi (Multimedia Archive of the Academy of Fine Arts in Florence) project, which seeks to establish a systematic standardized methodology for the digitization, preservation, and dissemination of the artistic heritage of the florentine Academy.

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