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Articles | Volume XLVIII-M-9-2025
https://doi.org/10.5194/isprs-archives-XLVIII-M-9-2025-1579-2025
https://doi.org/10.5194/isprs-archives-XLVIII-M-9-2025-1579-2025
04 Oct 2025
 | 04 Oct 2025

Gamification in Architecture Heritage Education. Virtual Interaction with Architectural Heritage from Cluj County, Romania

Alina Elena Voinea

Keywords: Digital Architectural Heritage, Gaming in Architecture Heritage, Heritage Gamification, Virtual Heritage Interaction, Digital Archive, Virtual Twins

Abstract. The paper presents the search for new methods in teaching architecture heritage in order to achieve goals such as: to communicate the importance of heritage and transmit cultural values generation to generation; perpetuate the sensibility for intangible heritage through tangible architecture; learning and interacting with new challenging concepts; triggering the state of play-and-flow to engage students in the educational process. Further, the potential of gamification is explored in achieving educational and didactic objectives. In this sense, the paper reveals the six-stage process of implementing a fifth dimension into architectural heritage education. In the framework of gamification tools, such as digitalization, implementation of technological advancement, and augmented and virtual integration of architectural heritage, the research investigates techniques to achieve the state of flow that allows learning and memory reinforcement. Finally, the research questions value comprehension, perception accuracy, and the dichotomy of authenticity and gamification in architectural heritage and education.

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