A NEW APPROACH FOR THE SEMI-AUTOMATIC TEXTURE GENERATION OF THE BUILDINGS FACADES, FROM TERRESTRIAL LASER SCANNER DATA
Keywords: Point Cloud, Building, Digital Image, Texture, Laser scanning, Photo-realism
Abstract. The result of the terrestrial laser scanning is an impressive number of spatial points, each of them being characterized as position by the X, Y and Z co-ordinates, by the value of the laser reflectance and their real color, expressed as RGB (Red, Green, Blue) values. The color code for each LIDAR point is taken from the georeferenced digital images, taken with a high resolution panoramic camera incorporated in the scanner system. In this article I propose a new algorithm for the semiautomatic texture generation, using the color information, the RGB values of every point that has been taken by terrestrial laser scanning technology and the 3D surfaces defining the buildings facades, generated with the Leica Cyclone software. The first step is when the operator defines the limiting value, i.e. the minimum distance between a point and the closest surface. The second step consists in calculating the distances, or the perpendiculars drawn from each point to the closest surface. In the third step we associate the points whose 3D coordinates are known, to every surface, depending on the limiting value. The fourth step consists in computing the Voronoi diagram for the points that belong to a surface. The final step brings automatic association between the RGB value of the color code and the corresponding polygon of the Voronoi diagram. The advantage of using this algorithm is that we can obtain, in a semi-automatic manner, a photorealistic 3D model of the building.