3D Reconstruction of Buildings Based on 3D Gaussian Splatting
Keywords: Nerf, point cloud, 3D modelling of cities, 3D reconstruction, 3D gaussian splatting
Abstract. In the current era of urban construction, smart city management, and digital twinning, three-dimensional reconstruction of urban buildings is particularly important. Traditional methods have limitations in reconstructing complex geometric scenes, while new methods such as Nerf focus on using implicit MLP to represent the geometric space of the model, but suffer from slow training and rendering speeds. To address this issue, this paper proposes the use of 3D Gaussian scatter points for three-dimensional reconstruction of urban buildings, improving training speed and reconstruction quality through optimized and accelerated rendering algorithms. This method demonstrates high efficiency and editability, providing a new solution for urban building reconstruction.