Gaussian splatting for the reconstruction of complex and highly detailed object
Keywords: Structure from Motion, 3D Gaussian Splatting, Cultural Heritage, Complex Structure
Abstract. In recent years, Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have emerged as advanced methods for photogrammetry-based 3D reconstruction. Since its introduction in 2020, NeRF has gained significant attention due to its capability to generate high-fidelity reconstructions from multi-view imagery. More recently, 3D Gaussian Splatting (3DGS), introduced in 2023, has proposed an alternative explicit scene representation based on a collection of anisotropic Gaussian primitives optimized directly in 3D space. This representation allows efficient rendering and scalable modelling of complex scenes while maintaining high visual quality. This paper analyses the performance of different 3DGS methods when dealing with complex geometry and less-cooperative surfaces compared to standard SfM IM procedures. Included in the comparison is also the Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction (MILo), a novel meshing method using Gaussian splats. Three Gaussian splatting methods as implemented in the Postshot commercial software were also tested. Our experiments show that MILo shows very promising results in terms of detail reconstruction, while standard Gaussian splatting excels in visualisation but is still plagued by a high rate of noise especially when converted into a geometric point cloud form.
